Underwater
For the game Underwater, I was in charge of creating the 3D assets for the underwater creatures and environment. This includes corals, seaweed, a tiger clam, starfishes, various anemones, fish, and a statue.
Programs Used:
Maya
For the game Underwater, I was in charge of creating the 3D assets for the underwater creatures and environment. This includes corals, seaweed, a tiger clam, starfishes, various anemones, fish, and a statue.
Programs Used:
Maya