I'm a Bangkok-based game designer ,artist and illustrator with a passion for horror and worldbuilding. My work mainly focuses on game design, character design, and environment design for games. I’m particularly interested in exploring artistic implementations of horror in order to tell stories, especially within games, and often ask questions on how to create a unique, compelling, and entertaining experience of horror for the players. In addtion, I love working in both traditional and digital mediums, and combining both of them together.
I’m a recent graduate of Parsons School of Design with a major in Design and Technology. The programs I'm proficient in through my studies include Unity, Maya, Photoshop, and I have experienced working in other programs as well.
Currently, I’m working as a game designer and assistant art director in the game department at Yggdrazil Group Public Co., Ltd in Bangkok, Thailand.